using UnityEngine;
using System.Collections;

public class BSPConfig 
{
    public static int DefaultCellWidth = 512;
    public static int DefaultCellHeight = 512;
    public static float MinHorizontalRatio = 0.7f;
    public static float MinVerticalRatio = 0.7f;
    public static float minXSplit = 0.4f;
    public static float maxXSplit = 0.6f;
    public static float minYSplit = 0.4f;
    public static float maxYSplit = 0.6f;
    public static float roomFillXMin = 0.6f;
    public static float roomFillXMax = 0.8f;
    public static float roomFillYMin = 0.6f;
    public static float roomFillYMax = 0.8f;
    public static int roomPad = 2;
}
